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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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!INSANIT.#01
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1993-04-23
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:Intro
There is occasion, from resulting spell effects, creature effects or
major trauma that a character may develop a major personality change,
problem or insanity that can effect their actions and playability by a
player.
A player that sustains severe HEAD injury (75% or more of HTK taken
in a wound/injury) gets the organic effects described there in the Organic*
area for such wounds, and rolls once on the random table automatically.
These are to be used sparingly by the Game Master as seen fit:
:Random_Table
ROLL RESULT
---- ------
01-18 No effect.
19-30 Organically caused, brain cells have been destroyed
by a physical means. See ORGANIC*
31-40 Environmentally Caused. This is caused by a trauma
or incident of great impression on the individual.
Roll on Neurosis*.
41-73 Phobia* .This is a deep-seated fear, usually because
of a trauma or in reaction to such.
74-00 Psychosis*
ROLL RESULT
---- ------
01-19 Affective_Disorder*
20-50 Neurosis*
51-75 Phobia*
76-00 Psychosis*
:Affective_Disorder
ROLL RESULT
---- ------
01-19 Hates music and musicians and will always try to destroy
the source of those horrible noises.
20-35 Frightened by loud noises to the point of cowering and
wetting oneself.
36-54 Disgusted by anything sticky and will go to ANY length
to avoid touching it.
55-75 Obsessed with cleanliness and must clean up any area
he/she is at for more than a few minutes.
76-88 Loves to be dominated; will always obey any forceful
command, until a new command intervenes.
89-90 Easily confuses any complex orders or task with more than
one or two steps, getting things out of order or
forgetting parts entirely.
91-00 Intimidated by spoken language; cannot speak meaningful
sentences (mus use sign language or written communication);
has difficulty understanding long sentences.
:Cures
A psychiatrist that attempts to cure someone else must roll on this
table adding their INT to their roll before looking for the result.
ROLL RESULT
---- ------
01-30 No effect on patient or Psychiatrist
31-40 Psychiatrist takes on the SAME problem they were
trying to cure, with the patient left the same as before.
41-50 Psychiatrist takes on a NEW random 'insanity' to their
own self and fails to help patient at all.
51-75 Temporary Cure - Patient is believed cure, but the full
problem will return in 1d10 weeks.
76-90 Patient is Cured of affliction, but now must roll a new
one on the Neurosis* Table.
91-100 Patient is Cured but gets automatic fear of Psychiatrists
and their methods and will never allow one to attempt a
cure on them again.
101-110 Psychiatrist is cured of their own Psychosis of being
a psychiatrist and will not try to help this way again.
Patient is left in the same state as found.
111-120 Patient is cured of their Problem but has fallen under
a full charm affect to the Psychiatrist and will be
a faithful, willing servant of theirs trying to spend all
their time around the psychiatrist. If possible under the
sexual identity of the character they will attempt to get
the psychiatrist to sleep with them.
121-130 Patient isn't cured, but must roll for an additional
random* insanity!
131+ Patient is CURED and psychiatrist will be all the more
confident of their own ability and gets to add 1 to all
future rolls on this table (Effect compounds until the
psychiatrist FAILS to cure a patient when all the
pluses are LOST for good).
:Neurosis
ROLL RESULT
---- ------
01-18 Fear of the Dark, to the point of gibbering and total
collapse while in the dark.
19-34 Fear of Animals to the point of running away when
confronted by small, furry things.
35-49 Cannot Tell The Truth.
50-64 Sexual Deviation:
01-29 Fetishism - sexually excited by certain oddities:
01-05 Graveyards
06-10 Felines
11-15 Clergy / Religious Locales
16-20 Caves
21-25 Great Heights
26-30 Marital 'aides'
31-35 Baths
36-40 Music
41-60 Other Sentient Races
61-70 Open Spaces (fields)
71-75 Forest settings
76-80 Horses
81-85 Canines
86-90 Tickling
91-95 Reptiles
96-00 Magic
30 Pedophilia - sexually attracted to children
31-40 Transvestism - Likes to dress in opposite sex's
clothes.
41-50 Exhibitionism - exposes self for thrill of it
51-60 Sadism : likes to give/observe pain
61-65 Masochism : derrives pleasure from receiving pain
66-70 Dominating - likes to dominate others
71-75 Necrophilia - excited by dead things/people.
76-80 Anti-Sex - VERY upset at any sexual reference
(prude)
81-85 Bondage - enjoys tieing others up or being
tied/bound.
86-90 Satyr/Nymphomania - insatiable desire
91-00 Voyeurism - likes to watch sexual acts.
65-85 Fear of Heights to the point of being frozen above the second
story - but fine if ground is not visible (aka Vertigo).
86-00 Fear of Success - character will sabotage self at critical
moments. -10% to all skills when under stress.
:Organic
ROLL RESULT
---- ------
01-40 Brain damaged alcholic. Lower ALL Major Stats (I,P,A,H) by
1 point
41-80 Drug induced psychosis - roll a save on each stat daily and
if not successful lower that stat by 5 points for that day
only on all subsequent rolls.
81-00 Injury induced brain damage, like an arrow in the head. Lower
INT and PROW by 1 point permanently.
:Phobia
ROLL RESULTING FEAR
---- --------------
01-05 Insects
06-10 Reptiles
11-15 Faerie Folk
16-20 Water
21-25 Enclosures (Claustrophobia)
26-30 Felines
31-35 Graveyards & Tombs
36-40 Undead
41-45 Open Spaces
46-50 Strange Magic
51-55 Clergy
56-60 The Opposite Sex
61-65 Other Races in General
66-70 Dragons
71-74 Gods & Religious Leaders
75 Starvation (Must horde food)
76-80 Demons & Devils
81-85 Worms
86-90 Canines
91-95 Anything that flies and flying themselves
96 Slimes & molds
97 Spiders
98 Plantlife
99 Being Touched (diseases etc!)
00 Psychiatrists!
:Psychosis
ROLL RESULT
---- ------
01-15 Paranoid - everyone is untrustable. All are out to get you.
16-40 Manic Depressive - Alternates from severe depression (-5%
on all skills) with manic (Everything is wonderful! +5% on
all skills). 30% chance of Alcholism as well.
41-50 Mild Schizophrenia - passive and easily frightened; hears
voices telling all sorts of weird things and believing them
50% chance of alcholism or drug addiction too.
51-70 Multiple Personalities share this body. 1d10 of such are
possesed. All have their own Phobia and Neuroisis roll as
well! (Ignore this result if rolled for a personality!)
71-85 Mindless agression when frustrated or upset roll vs INT or
go beserk lashing out at everyone until confined for 3 rnds
or more.
86-90 Hysterical Blindness when under pressure - sight is lost
until pressure is removed. Roll vs INT to save to prevent
happening.
91-95 Hysterics under stress - character becomes a raving looney!
Runs around shouting incoherently, achieves nothing until
restrained for 5 rounds or calmed in some way.
96-00 Believes they can cure mental problems of others (and everyone
except for them does have problems). Will charge stiff fees,
and then gives a 1 hour treatment that may or may not work
(roll on cures table). AKA Psychiatrist.
:Trauma
Trauma is one of the most common reasons for mental affects, and
the traumas usually fall within the following guidelines:
Long Period of physical and/or mental torture. For 2-9 weeks of such,
roll once on the Random* table. 9 weeks or more roll once on Random*
and once specifically on Neurosis*.
Drug or Magically induced hallucinations that were terrifying, hideous
or realistic. Roll once on phobia* table and once on Affective_Disorders*.
Real life encounter of the creatures or situation felt during the
hallucination causes more trauma - a save vs INTUITION each time or a
new phobia develops.
Witnessing or experiencing a shockingly grotesque atrocity. Roll once
on Phobia* table.
Possesion. Roll once on the Random* insanity table.